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It requires getting an enchanted item like that, but usually it will be relatively easy to make, especially if you use Fortify Intelligence to some degree (or get one of those rings that fortifies Enchant). Not sure if it works for on-strike variants, but cast on use enchantments will work for it.įor example, if you make an item with 100 charge and make some low-cost enchantment-say, Restore Fatigue 1 point on self, on cast-you will be able to repeatedly cast it and it will raise your Enchant. If you get enchanted items that have a decent charge and a very low cost, you can raise your Enchant skill in a single charge early on. One way to raise Enchant that most people ignore is to just use enchanted items. It's "exploitable", but so many other things in the game are too, so why complain? 200 Intelligence or Enchanting Skill would be considered "lightly fortified" in this case.Įnchanting can be enormously powerful, with a lot of effort at the start until it "gets going". The bigger souls will give you more charges before the item runs dry, so they're nice on weapons, but when you're limited to 0.5 enchantment points, why waste a high-value soul on an "occasional use" item? Don't even bother attempting your own Constant Effect enchantments, unless you're willing to exploit either Alchemy or Enchanting to the ridiculous point and massively fortify your skills and attributes. Other gems are available in Vivec (Foreign Quarter, Redoran canton, and Telvanni canton), in Suran, Tel Branora, etc. That and a couple of Petty Soulgems from Caldera (the one merchant restocks overnight if you leave the area) are enough to get you rolling. It's useful for "finishing moves" to keep up your supply of filled soulgems, but uses up charges too much for routine combat. Another good starting item is a Soultrap weapon, for about 2-3 seconds, On Touch, On Strike. My current character also took it as a Minor, and made 2 weak items in a total of 3 attempts. That's still enough power to make a slightly more charge-efficient healing ring than the one you find at the start (although not really any stronger): 1 point for 3 seconds on Self) should stay within reasonable failure rates. Problem is, the menu only reads in whole points, so you have to estimate.
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As a Minor skill, if you make about a 0.25-0.5 enchantment point item, it should have at least a 50-50 chance to succeed. Open up the enchantment menu by dropping the soulgem on your portrait, and edge up the strength and/or duration so that the casting cost just hits 1, then back the sliders down to less than half that value. Other than paid training, about the only alternatives are to (A) use soulgems to recharge items, which always gives you experience even if it doesn't increase the charge in the item, or (B) try making VERY weak enchantments as follows: Laila hassan Posts: 3476 Joined: Mon 2:53 pmĮnchanting is very difficult to increase at the start. I am aware that my skill of 15 is low, but is it supposed to fail all the attempts? Should I let the gems vanish and insist until I raise the skill from hundreds of failed attempts or is there a better and less expensive way? I tried to do very low enchants, such as "fortify intelligence by 1 for 10 sec" but it still fails. I found a guide on the net, it says to enchant my gear in small steps to increase my intelligence first, because big intelligence will improve my chance to succeed. I stole all the gems from the lady in Balmora's mages guild :blush: and they are expensive and I thought they would help me level enchanting, but I fail every attempt and reload. The thing is I don't know how am I suposed to raise enchanting if every single try to enchant something fails and the gem vanishes. Now I chose it as minor, and at level 7 i have 15 enchanting (my character's default, didn't level yet) and 48 intelligence. Hey guys, so far I didn't take enchant as a major or minor.